With AO map
Without AO map
We are thinking of having a fire escape on one of our walls so I managed to model one and texture it ready for alpha.
I decided to move onto the street light and traffic light next.
Here is the street light and the traffic light modeled and textured.
Here is the comparison of the traffic light with and without an AO map.
I decided to change the police barriers a bit to make them more realistic and added bits of dirt to it.
Here is the police barrier with and without AO map compared.
The next asset I worked on which I felt would take longer than others is the pool table to go inside the pub.
After finishing the model and texturing it with basic texture to make sure it fits properly.
This is the pool table with basic texture, as you can see not much detail but I will be doing all the detail next.
Finally finished adding in the details and making it look more realistic.
I have done an AO map for the pool table as well to give it more depth and realism.
You can notice the difference it gives to the model with an AO map.
I also tested it with the pool table balls I previously did to see what it looks like.
Next I worked on the fruit machine asset for inside the bar as I felt this was another important part to build for the scene.
I managed to get the fruit machine modeled and textured making sure to get the details in as well.
Here it is without an AO map and next I will be making an AO map for it for that added bit of detail.
Here it is with an AO map.
I took a screenshot of both fruit machines to show the comparison of it with and without an AO map.
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