After finishing the presentation we had feedback which we both took into consideration of what the lecture said about the work we presented. From the feedback we gained we decided to work on modelling towards alpha stage of the module which again is being assessed and we want to make sure we have everything in it which is needed along with things we were supposed to have in the first presentation, good plan etc.
Our choice of texture we want to use for our level is more of a realistic look. What we are going for is something similar to a game called "dishonored" where its realistic but has a watercolor effect to it.
This is what our block out looked like at week 3 presentation stage. We made sure we got everything in which we wanted in the level so that it makes it easier for us to know what it is we will be working on towards the alpha milestone.
Block out screenshots
We have done it so that at each end of the street is cut of using something so that it keeps the level at a reasonable size. At one side we have a brick wall for a dead end and the other side is blocked with a bus and police barriers just so it stops you from wandering outside the level.
Images of dishonored
I have been working on some of the assets which were in the block out level and adding textures to them and testing different textures to find the right texture for the asset I am working on.
Currently I have textured 2 assets, might not be final texture but wanted to get started now that the block out presentation is done.
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