Block out level
Once we decided on the concept we wanted to work on, I then went into Maya and started building a quick block out level of what we plan to build for our level. I made sure I got the rough scale and size of the level so we know what we are going for.
Here is two screenshots of the quick block out I did. As you can see it was quickly made just to see what the level could look as an idea for our chosen concept.
My team mate is working on building a basic block out within UDK now as he finds it easier to build a quick block out in and he will be using the block out I did to get the layout of where buildings are and the road. I will be working on block out objects/props to put into the level to give it more detail and fill up the area. Although it is at block out stage we still want to get our idea across to the person viewing it and the feeling of what our concept is.
Block out objects/props
While my team member works on the bigger parts of the level itself in UDK making sure the scale is correct, I have been working on the objects/props to put into the level. Although this is only block out stage we feel that it will help us a lot if we make the small block out objects/props when it comes to building the actual level. Some of the models if not all we may be able to use for final models with changes made to them if needed just making it easier for us to get assets built and saving us time building new ones.
Here is a list of objects/props I did for the block out:
- stools
- police barricade
- street bench
- table
- chairs
- fruit machine
- street light
- street signs
- street bin
- post box
- cups/glasses
- ashtray
- security camera
- light
- jukebox
- TV
- speakers
- bus
- dumpster
- bin bags
- bollards
- fold-able sign
- window frame
- lantern
- door frame
- TV
- pool balls
- pool cue
- pitcher
- picture
- fire hydrant
All the images on the right are screenshots of some of the models I done for the block out level. I just took a few shots to show the sort of objects/props I have been working on for the level. I find it useful as it means I know what sort of things I have to work on for the final level.
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